Borrowed from a friend here in Shanghai, who recently brought the first four of these graphic novels here from the US.
Title: The Legend of Drizzt
Issue: Book I: Homeland
Date: 2005
Publisher: Devils Due Publishing
Writer: R.A. Salvatore, Andrew Dabb
Penciler: Tim Seeley
Inker: Andrew Pepoy, Marco Galli, Derek Fridolfs, Dennis Crisostomo, Serge LaPointe
Colorist: Blond
Letterer: Steve Seeley
Editor: Mark Powers
Adapting the first novel in R.A. Salvatore's Dark Elf Trilogy. Set in the Forgotten Realms (D&D campaign setting) underdark city of Menzoberranzan, the story is essentially the origin of Drizzt Do'Urden. In the original prose novels, the drow elf Drizzt was introduced in the Icewind Dale Trilogy, and was then given his own story, starting with Homeland. In this graphic novel series, the stories will appear in chronological order, with the Icewind Dale adaptations to follow the Dark Elf trilogy.
This volume gives the story of Drizzt's birth and childhood through his days at the infamous Melee-Magthere combat academy where he trained to become one of Menzoberranzan's greatest warriors, even as he began to have his doubts about the brutal nature of drow society.
The original Homeland is a richly-detailed novel, and a lot had to be cut in order for this to flow smoothly in the graphic novel medium. Script writer Andrew Dabb did a remarkable job, especially with the complex web (see what I did there?) of political intrigue that binds the drow noble houses. While not all of the descriptive worldbuilding could be included, the art team led by Tim Seeley manage to capture much of the mood of Menzoberranzan in the visuals.
The drow society as presented in these stories has always felt like it could have used more nuance, but the conflicting motivations of the characters are handled well. The story felt complex, but not to the point where it was hard to follow. Drizzt himself comes off as a bit less broody than the prose version due to the limitations of space, and the emphasis on actions over words helps move the story along.
The Dark Elf Trilogy were not really favorites of mine as I look back on them, but this edition got me sufficiently nostalgic and never overstayed its welcome.
Rating: 7/10
Title: The Legend of Drizzt
Issue: Book I: Homeland
Date: 2005
Publisher: Devils Due Publishing
Writer: R.A. Salvatore, Andrew Dabb
Penciler: Tim Seeley
Inker: Andrew Pepoy, Marco Galli, Derek Fridolfs, Dennis Crisostomo, Serge LaPointe
Colorist: Blond
Letterer: Steve Seeley
Editor: Mark Powers
Adapting the first novel in R.A. Salvatore's Dark Elf Trilogy. Set in the Forgotten Realms (D&D campaign setting) underdark city of Menzoberranzan, the story is essentially the origin of Drizzt Do'Urden. In the original prose novels, the drow elf Drizzt was introduced in the Icewind Dale Trilogy, and was then given his own story, starting with Homeland. In this graphic novel series, the stories will appear in chronological order, with the Icewind Dale adaptations to follow the Dark Elf trilogy.
This volume gives the story of Drizzt's birth and childhood through his days at the infamous Melee-Magthere combat academy where he trained to become one of Menzoberranzan's greatest warriors, even as he began to have his doubts about the brutal nature of drow society.
The original Homeland is a richly-detailed novel, and a lot had to be cut in order for this to flow smoothly in the graphic novel medium. Script writer Andrew Dabb did a remarkable job, especially with the complex web (see what I did there?) of political intrigue that binds the drow noble houses. While not all of the descriptive worldbuilding could be included, the art team led by Tim Seeley manage to capture much of the mood of Menzoberranzan in the visuals.
The drow society as presented in these stories has always felt like it could have used more nuance, but the conflicting motivations of the characters are handled well. The story felt complex, but not to the point where it was hard to follow. Drizzt himself comes off as a bit less broody than the prose version due to the limitations of space, and the emphasis on actions over words helps move the story along.
The Dark Elf Trilogy were not really favorites of mine as I look back on them, but this edition got me sufficiently nostalgic and never overstayed its welcome.
Rating: 7/10
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