Showing posts with label sean mackiewicz. Show all posts
Showing posts with label sean mackiewicz. Show all posts

Saturday, January 19, 2019

The Walking Dead #175

Bought at Double Midnight in Manchester NH over Christmas break.

Title: The Walking Dead
Issue: 175
Date: 2018
Publisher: Image Comics
Writer: Robert Kirkman
Penciler: Charlie Adlard
Inker: Stefano Gaudiano
Gray Tones: Cliff Rathburn
Letterer: Rus Wooton
Cover: Charlie Adlard, Dave Stewart
Editor: Sean Mackiewicz

Eugene, Michonne, and their group finally meet up with the community that Eugene has been in contact with by radio. But the welcome is not exactly a warm one.

It's been a long time since I've read any Walking Dead. I never bought very many individual issues, and always meant to follow it through the trade paperback volumes, of which I did read a few of the early ones.

I was impressed by how well the quality of the writing has held up over 175 issues. The tension and distrust as the two groups meet was palpable, and the questioning that Michonne and company had to go through before being allowed close to the Ohio community was logical even as it was infuriating.

This is the beginning of the "New World Order" storyline, showing a different kind of survivor community than the series has explored before, and it caps off the good dialogue and worldbuilding with a major plot twist that should make for some interesting drama.

If you're intimidated by the whole 175 issues thing, this is a reasonable jumping-on point.

Rating: 8.5/10

Saturday, June 16, 2012

Aquaman #5

Title: Aquaman
Issue: 5
Date: March 2012
Publisher: DC Comics
Writer: Geoff Johns
Penciler: Ivan Reis
Inker: Joe Prado, Eber Ferreira
Colorist: Rod Reis
Letterer: Nick J. Napolitano
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ivan Reis, Joe Prado, Rod Reis

We start things off with Aquaman dropping into the middle of a desert and then flash back to see how he got there. Nothing against this format. It is effective here. It just feels really overused in mainstream comics right now. It's like an automatic solution to all pacing problems to start the action in media res and then flash back. Instead of, you know, having a nice logical buildup to the climax.

That being said, this particular story is reasonably effective, especially considering that it's a bit of a laundry list of infodump and setup. Arthur has a delirious conversation with his dad to provide background and plant some seeds for future plot. Check. Explanation of the Atlantean ship in the Trench (and inhabited by, um, the Trench). Check. Remind readers that Aquaman gets no respect from the media. Check. Some teaser background on the sinking of Atlantis. Check. Introduce some new villains. Check.

I liked the visuals of Aquaman in the desert, and the small-scale character interactions were good. Enjoyable issue, but totally skippable.

Rating: 5.5/10

Tuesday, February 21, 2012

Aquaman #4

Title: Aquaman
Issue: 4
Date: February 2012
Publisher: DC Comics
Writer: Geoff Johns
Penciler: Ivan Reis
Inker: Joe Prado, Eber Ferreira
Colorist: Rod Reis
Letterer: Nick J. Napolitano
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ivan Reis, Joe Prado, Rod Reis

Aquaman and Mera have a debate about the morals of wiping out an entire species. Arthur seems to be on the side that says even a species with a dumb a name as the Trench deserves to live. Mera points out all the issues involved: voracious appetites, preferences for human flesh, natural food supply has run out, etc.

It's starting to look like this actually could be a real dilemma. Until Aquaman, in the grip of the Trench Queen (no, really), decides that now would not be a good time for philosophy, and sets of a volcanic eruption resulting in the genocide that was pretty much the only way this was possibly going to end.

Oh, and while this was going on, Mera is off hauling the captive humans to safety because she's not the one with her name on the title of the book. And because she's a girl.

It was obvious where this was going, and I'm probably being a bit harsh in the above assessment. The pacing was solid. Aquaman and Mera's dialogue continues to be good. The conclusion was feel-good (almost to the point of ridiculousness, but it worked for me).

And the art was awesome, especially on the Trench Queen.

Still, considering that the Trench were hyped as the most shocking new villains in the relaunch, they certainly have not made much of an impact. There were some hints that there may be more to this story than appears, but I'm not sure if I'd prefer that or if I'd rather just move on to something else.

Rating: 5.5/10

Wednesday, February 8, 2012

Suicide Squad #3

Title: Suicide Squad
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Adam Glass
Artist: Cliff Richards
Colorist: Val Staples
Letterer: Jared K. Fletcher
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ken Lashley

Mad Dog!

Sadly, though, it's Mad Dog repackaged as a generic mercenary/bounty hunter with none of what made the original character (a "home grown" midwestern vigilante) interesting or appealing.

In spite of being in a downtown domed stadium last issue, the team is out in the boondocks. They've got a baby (carrying zombie virus immunity) to protect, but it's pretty much the most cooperative baby of all time, as NONE of the possible problems one might expect from trying to care for a newborn in a dangerous situation actually occur. In fact, the baby is pretty much an afterthought.

Actually, logic and common sense are afterthoughts in this issue as well. The structure of the story is an unnecessary jumble of flashbacks for no apparent reason, as the team counts down to an arbitrary "evac" and wander around town scrounging supplies (evac is only two hours away!) in really bad attempts at "disguise".

Then Mad Dog, who's been sent to recover the baby, decides to blow up a diner with the Squad AND the baby inside.

Oh, and Harley seduces Deadshot in the midst of all of this. Because this story didn't have enough sex, I guess.

Ends with the team being assigned some additional personnel. Except that they spell it "personal". Hey, look, it's an Asian guy named Yo-Yo! Does he play cello? Because that would actually be cool. The other new addition is a classic Suicide Squad regular, and fairly inevitable choice.

Oh, and he's got a handy remote control detonator for everybody's implanted bombs. Because of course that makes a ton of sense.

I could go on, because there was plenty more idiocy in this issue, but I think I'll leave it at that. And I'll be leaving future issues of this series on the shelf, a decision I probably would have been better off making three issues ago.

Rating: 3/10

Tuesday, January 10, 2012

Suicide Squad #2

Back to the reviews and back to the New 52. I still have a few stray #2's to deal with here.

Title: Suicide Squad
Issue: 2
Date: December 2011
Publisher: DC Comics
Writer: Adam Glass
Artist: Frederico Dallocchio, Andrei Bressan
Colorist: Val Staples
Letterer: Jared K. Fletcher
Editor: Sean Mackiewicz, Pat McCallum

We open the show with the squad dropped into a darkened domed stadium that is apparently under military quarantine. They've got a woman to find. She's got "the package" and it's up to the Squad to secure it by "any means necessary". It's all very macho, with hints of mayhem in the background. Weirdly, the front page "introduce the team" sequence (from Deadshot's POV: "Amateur, hero, wild card, and cookoo for cocoa puffs"; that last one would be Harley) actually skips over one team member. I realize that the idea here is that no one is safe, but that seems a little bit too obvious. Sure enough, mister-no-introduction gets redshirted before we're done.

As for the scenario? Well, if you were told that a mysterious virus had been let loose in a stadium, what would be the least interesting and most overdone story you could think of? If you said zombies, then there might be room for you on the DC Comics writing staff!

So the action turns quickly into something that had the feel of a zombie apocalypse video game complete with a pregnant woman transformed into a tentacled "boss". There was a fair amount of gross-out and alleged "shocks" including the surprise twist that was essentially given away on the first page.

The story also continued the DCU's escalation of mass violence. An entire stadium full of people are massacred here, and the government will just cover it up. Yup, just another day in the DC Universe. I would say that this runs the risk of desensitizing the audience to violence, but the stupidity of the plot already had me not caring.

Remarkably, the ending scenario actually does provide the possibility that the next issue could be better than this one, due entirely to Deadshot being forced into a very unusual role. I actually bought the third issue of this mess (by accident; I had planned to stop after my first look at the "new" Amanda Waller), so I'll actually be reviewing that one to see if it's any better than this. Which actually shouldn't be too difficult, you would think.

Rating: 3/10

Saturday, December 31, 2011

Aquaman #3

And here we go with the #3's!

Title: Aquaman
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Geoff Johns
Penciler: Ivan Reis
Inker: Joe Prado
Colorist: Rod Reis
Letterer: Nick J. Napolitano
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ivan Reis, Joe Prado, Rod Reis

Introductory flashback scene and then it's right back into the brawl we left off with last issue. Better job this time of showing the police/soldiers involved in the fight in the background and making it look more like the pitched battle it was meant to be. Added bonus for showing a female officer among the casualties. Diversity does need to extend to the redshirt roles.

Eventually, the Trench deep ones retreat back into the sea and I guess we can call it a draw. Then comes the detective work of figuring out where the monsters came from. Because they didn't actually mention their collective (dumb) name to anyone.

Oddly, Justice League member Aquaman apparently only knows one competent marine scientist, and it's a guy who's definitely on the mad side of the scientist spectrum. This is basically an excuse to 1) Infodump, 2) Establish some more of Arthur's backstory, and 3) Set up a future villain. Still, all I could think of through the whole scene was why doesn't Aquaman just pick up the (bat) phone and call Bruce Wayne.

Then it's over. Next issue will finally take place... wait for it... under water!

This issue was a bit short on plot and long on exposition. In general, "The Trench" feels like a two issue story that is being padded out to four or five issues with long fight scenes and unnecessary explanations. The science involved in the analysis of the origins of the deep ones was weak, and all it really established was where Arthur and Mera need to go searching. I'm not sure if this was the best introduction for Atlantis-obsessed Dr. Stephen Shin since it didn't feel like Arthur really needed to call on him, but it may have been important to establish him for upcoming plotlines.

On the good side, Arthur and Mera continue to have a really strong vibe, and their dialogue is sharp. The art looks great and this issue in particular is loaded with cool background details (the establishing shots of Shin's house were perfect).

I'm enjoying this series, but much like the deep ones, I'm waiting for an issue with a bit more meat to it.

Rating: 6.5/10

Monday, November 7, 2011

Aquaman #2

Continuing with the New 52 second issues. I really liked the first issue of Aquaman. Let's see how the follow-up fared.

Title: Aquaman
Issue: 2
Date: December 2011
Publisher: DC Comics
Writer: Geoff Johns
Penciler: Ivan Reis
Inker: Joe Prado
Colorist: Rod Reis
Letterer: Nick J. Napolitano
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ivan Reis, Joe Prado, Rod Reis

First of all, awesome cover! My favorite so far of the New 52.

We pick up right at last issue's cut scene with a fishing boat being attacked by, um, The Trench. That name is already awkward. There seems to be some sort of gimmick going on here with Trench (Trench dwellers? Trench members? Trench warriors? Trenchmen? Trenchpersons? Johnny Trench? Oh heck, I'm just going to call them Deep Ones and be done with it), spitting paralyzing slime. At least that seems to be what is implied. The Deep Ones kill some humans now, and they slime, paralyze, and cocoon others to snack on later. Waste not want not, you know.

So they make short work of the fishing boat. But it's the kind of short work that occupies about four pages of comic. Then we go to the town dock where a kid is saying "Look! Daddy's boat is coming in!" and we finally cut. The book could easily have opened with that scene and cut out all the preliminary mayhem on the boat and no story would be lost. When it's a horde of Deep Ones against a few fishermen with one flair gun, the Deep Ones win. We get it. Keep things moving please.

Aquaman and Mera are summoned to the scene of the attack, and the town is now being swarmed by police, Coast Guard, and various other authorities. Apparently large numbers of people are missing and nobody thought to look inside the hold of the fishing boat that is right at the center of where all the disaster started.

The rest of the issue is a zombie apocalypse style brawl except with Deep Ones instead of zombies, but it's the same basic idea. Aquaman and Mera are fighting, but the numbers are getting the better of them. All the guys with guns around them appear to be pretty much no help at all (despite the fact that the Deep Ones are not depicted as being particularly bulletproof).

The nine pages of this issue that did not involve the Deep Ones were pretty good. Still a touch of the meta "Aquaman gets no respect" vibe from the first issue, but more subtle (in a good way).

The action scenes were nicely drawn, but it just felt like in spite of all the mayhem this issue had not actually accomplished all that much by the end.

Rating: 6.5/10

Sunday, October 23, 2011

Suicide Squad #1

Still making my way through the New 52's issue #1's.

Title: Suicide Squad
Issue: 1
Date: November 2011
Publisher: DC Comics
Writer: Adam Glass
Artist: Frederico Dallocchio, Ransom Getty, Scott Hanna
Colorist: Val Staples
Letterer: Jared K. Fletcher
Editor: Sean Mackiewicz, Pat McCallum

I don't have a gripe with Harley Quinn's new costume. I mean, it does make her look more like a prostitute than a superheroine, but it isn't any worse than half the female characters in mainstream comics. Bleach the outfit and you've basically got Emma Frost.

But I do think the costume change is a pretty idiotic decision by the powers-that-be at DC comics. The classic Harley Quinn costume is incredibly popular with cosplayers (take a look around any major convention and you'll usually see several Harley Quinns), and it seems like a waste to not support that popularity.

What I DO object to is the new look for Amanda Waller. "The Wall" was one of the best female characters in comics, someone who was tough enough to face down the Batman without any powers of her own. The fact that she was middle-aged and overweight was a refreshing change from pretty much every other female character in the DCU. Well, the new version of Amanda only appears on one panel in this issue, but she's got the exact same body type as well, I would assume it's the same body type that the marketing department feels in necessary to keep the 14-to18-male demographic reading.

Younger Superman with an attitude? I can live with that. Emphasis on the warrior side of Wonder Woman? Okay. Barbara Gordon back as Batgirl? Controversial, but I'm at least willing to give it a try. Catwoman/Batman sex scene? Well, hopefully not in every issue, but at least it fits the vibe of a Catwoman book. And as I said, I can even overlook the stupidity of the new Harley Quinn costume. But mess with The Wall? You just lost a reader. This will be my last review of the new Suicide Squad.

But as it turns out, I don't think I'm going to be missing much. This entire issue was an extended torture sequence involving the captured members of the Squad. Actually, it could be argued that it's the readers who are being tortured, especially since the "surprise" twist at the end of the issue can be seen from a mile away.

Anyway, there is a little bit of background on some of the characters about how they were captured (Harley got taken down by Black Canary; well actually Harley just kinda surrendered to Canary). The other characters who get the spotlight are Deadshot and El Diablo (a Latino fire-elementalist guy, not the DC hero from the late 80s of the same name). Sadly we didn't get to see how King Shark got arrested and tried. That at least might have been some good comic relief ("Candygram!").

And that's it. Torture. (Not) Surprise plot twist. Amanda Waller is skinny. The end.

If this book was a member of the team, I'd be hoping they'd detonate the bomb implant right about now.

Rating: 3/10

Saturday, October 8, 2011

Aquaman #1

More from the new DC Universe. Here's the debut of Aquaman.

Title: Aquaman
Issue: 1
Date: November 2011
Publisher: DC Comics
Writer: Geoff Johns
Penciler: Ivan Reis
Inker: Joe Prado
Colorist: Rod Reis
Letterer: Nick J. Napolitano
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ivan Reis, Joe Prado, Ron Reis

A surprisingly meta take on the King of the Sea, this issue spends most of its time slyly answering the whole "aquaman gets no respect" meme. Helpfully, we get Aquaman's powers turned up a couple of notches, as he flips over a truck, leaps tall buildings (it actually takes him two bounds!), and the general effect of machine gun fire on him is to get him annoyed.

He puts up with constant pestering from the (Boston!) general public, especially when he sits down at a restaurant and order a fish and chips. Sadly he doesn't stick around long enough to see if he puts malt vinegar on it.

Throughout the story, Arthur's dialogue is great. He comes off as a guy with a lot of pride, a lot of intelligence, and just enough patience to tolerate the pestering morons who seem to constantly make their way into his presence. There's also a good scene with Mera that sets up the general direction for the series. We'll be spending our time in Boston, not Atlantis, it seems, and that works well. Maybe he could replace Crawford in the outfield.

Oh, and there are villains. They are possibly referred to collectively as "the Trench" (Really, DC? Really?). They're Deep Ones from the works of Lovecraft. They speak in gibberish (translated for our convenience into phrases like "There's food up here.") and they are about to give a whole new meaning to "Deadliest Catch". The design of the Trench is excellent, although nothing we haven't seen before in designs of sahuagin in D&D and all manner of other fish-creatures going back to The Creature from the Black Lagoon. So, they're not terribly original, but they do look good.

This whole book looks good, in fact. Reis and Prado do excellent work, especially in the introductory splash page for Arthur, the variety of bystanders at the restaurant, and the scene with Mera. They also make the ocean look awesome in several panels, and that's going to be important moving forward.

The in-jokes won't carry this much further, and I'm a bit dubious about the Trench (this sort of horror plot is often a bad fit with superheroes), but taken on its own this was an enjoyable debut.

Rating: 8/10

Saturday, September 17, 2011

Green Arrow #1

More from DC's "New 52".

Title: Green Arrow
Issue: 1
Date: November 2011
Publisher: DC Comics
Writer: J. T. Krul
Penciler: Dan Jurgens
Inker: George Perez
Colorist: David Baron
Letterer: Rob Leigh
Editor: Sean Mackiewicz, Pat McCallum
Cover: Dave Wilkins

Oliver Queen gets one of the biggest makeovers in the "New 52". He's the owner of a tech corporation now, a fairly blatant ripoff of Apple (there's even a Q-Pad *sigh*). So I guess they're not so much making Ollie into Steve Jobs. They're making him into Tony Stark.

Ollie skips board meetings to travel the world hunting down (third-rate, so far) super-villains. In this case he takes on Dynamix, Doppelganger, and Supercharge in what is essentially an extended jobber squash. Ollie barely breaks a sweat as he dismantles this crew of idiots with an array of trick arrows, plus a few of the old-fashioned pointy kind. Sadly, no boxing-glove arrow, though. No Phantom Zone arrow either. That was a classic one they need to bring back sometime. But really, just one use of the boxing-glove arrow for old-times sake is all I ask!

Ollie has a support team that consist of a woman named Naomi, who is basically a poor imitation of Oracle just by the fact that she is not Barbara Gordon. She seems to wish she was on the support team of someone with fewer scruples about just blowing the bad guys up. Maybe Frank Castle is hiring?

There is also a guy named Jax who reluctantly designs weapons, and he's the best character in the book so far. Which means he'll probably get killed off around issue 3.

Ollie gets in some good lines as he lectures the villains while administering a beatdown. The experienced team of Jurgens and Perez does a great job with the art, and the action is fast-paced without losing attention to detail.

This is one of the more radical departures for a classic character that we've seen in the "New 52", and I had a bit of a hard time reconciling this corporate version of Ollie with the fight-the-power aging hippie version from earlier series. I did think this version was a huge improvement over the (awful) "corporate" version of Ollie presented in one of the Flashpoint crossovers. This character is at least competent and heroic.

Dinah is also conspicuous in her absence, and I'm hoping they have plans to get her involved somehow.

But this is an enjoyable, entertaining superhero book, and the series definitely hit the ground running.

Rating: 6.5/10