Thursday, February 9, 2012

Justice League Dark #3

Title: Justice League Dark
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Peter Milligan
Artist: Mikel Janin
Colorist: Ulises Arreola
Letterer: Rob Leigh
Editor: Rex Ogle
Cover: Ryan Sook

Boy did the pacing on this ever slow to a crawl. Enchantress babbles on the side of a road while Constantine wakes up Zatanna from the coma we left her in last issue. Apparently, that entire scene actually accomplished nothing.

Meanwhile, Deadman describes his actions in the previous issue as "I was a jerk" and then hints that it might not even have been his fault. I'll be sticking with my previous assessment that what he should be saying is "I was an attempted rapist."

But that would probably slow down the plot, wouldn't it?

Not that we're exactly going at a breakneck pace here. Shade tries to contact Deadman and Deadman does the mystical equivalent of sending his call directly to voicemail while June Moone screams, panics, falls off a roof, and requires saving. Because she's a girl, I suppose. I might be a bit harsh with that last point, but seriously, can anyone imagine them actually doing that same reaction with a male character? I can't.

The rest of the book involves Shade tracking down some guy called Mindwarp because he's an out-of-control psycho and therefore would make a great addition to the team. That scene gets as far as "We need to talk."

Then it's back to the Enchantress and just as it looks like she might actually get to do something to June and Deadman, we're done.

I really want to like this title. Really. And I was willing to give another chance even after the nonsense with Deadman last issue. But this issue consisted of that whole thing being brushed off just like I expected it would and, well, pretty much nothing else of consequence. I did enjoy the interaction between Zatanna and Constantine, but otherwise, this issue did not go far in terms of winning me back. Actually, it simply didn't go far at all.

Rating: 3.5/10

Wednesday, February 8, 2012

Suicide Squad #3

Title: Suicide Squad
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Adam Glass
Artist: Cliff Richards
Colorist: Val Staples
Letterer: Jared K. Fletcher
Editor: Sean Mackiewicz, Pat McCallum
Cover: Ken Lashley

Mad Dog!

Sadly, though, it's Mad Dog repackaged as a generic mercenary/bounty hunter with none of what made the original character (a "home grown" midwestern vigilante) interesting or appealing.

In spite of being in a downtown domed stadium last issue, the team is out in the boondocks. They've got a baby (carrying zombie virus immunity) to protect, but it's pretty much the most cooperative baby of all time, as NONE of the possible problems one might expect from trying to care for a newborn in a dangerous situation actually occur. In fact, the baby is pretty much an afterthought.

Actually, logic and common sense are afterthoughts in this issue as well. The structure of the story is an unnecessary jumble of flashbacks for no apparent reason, as the team counts down to an arbitrary "evac" and wander around town scrounging supplies (evac is only two hours away!) in really bad attempts at "disguise".

Then Mad Dog, who's been sent to recover the baby, decides to blow up a diner with the Squad AND the baby inside.

Oh, and Harley seduces Deadshot in the midst of all of this. Because this story didn't have enough sex, I guess.

Ends with the team being assigned some additional personnel. Except that they spell it "personal". Hey, look, it's an Asian guy named Yo-Yo! Does he play cello? Because that would actually be cool. The other new addition is a classic Suicide Squad regular, and fairly inevitable choice.

Oh, and he's got a handy remote control detonator for everybody's implanted bombs. Because of course that makes a ton of sense.

I could go on, because there was plenty more idiocy in this issue, but I think I'll leave it at that. And I'll be leaving future issues of this series on the shelf, a decision I probably would have been better off making three issues ago.

Rating: 3/10

Tuesday, February 7, 2012

Batgirl #3

Title: Batgirl
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Gail Simone
Penciler: Adrian Syaf
Inker: Vincente Cifuentes
Colorist: Ulises Arreola
Letterer: Dave Sharpe
Editor: Katie Kubert, Bobbie Chase
Cover: Adam Hughes

This is basically split into two parts. First up, in something that was a bit reminiscent of the film Speed, Batgirl chases down a subway train carrying a bomb planted by villain Mirror. Barbara tries to out-mindgame mirror, and it works about as well as her attempts to brawl with him, which is to say, not well at all.

Unfortunately, Mirror still comes off as needing all sorts of trumped-up contrivances in order to "outsmart" Batgirl. His overly-complex plans don't actually make much sense, and they only end up working because that's how the plot needs to advance.

The whole train scene is also full of logical flaws from atrocious physics to gaping holes in the continuity. I'm still not exactly sure what happened with the trains.

The second half of the story involves Batgirl in a confrontation with Nightwing. This is a lot better, even if it falls back on some cliches in places. There is some good intensity to their relationship, and I really liked the dynamic between Barbara's need for respect and understanding and Dick's love for her. The brawling was a bit silly in that whole "whenever two superheroes meet they need to fight" sense, but there was enough emotion in the dialogue to give the scene some punch. The use of flashbacks was good too.

Looks like we're done with Mirror after next issue, which is probably about three issues longer than he needed to appear.

Rating: 5.5/10

Monday, February 6, 2012

Animal Man #3

I didn't get another comic to review at Templecon today, so it's back to the New 52.

Title: Animal Man
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Jeff Lemire
Penciler: Travel Foreman
Inker: Travel Foreman
Colorist: Lovern Kindzierski
Letterer: Jared K. Fletcher
Editor: Kate Stewart, Joey Cavalieri
Cover: Travel Foreman, Lovern Kindzierski

The pace of the plot picks up in this issue as the Hunters Three launch an all-out attack on the Baker family, both on Earth and in the Red.

The action back home is the more interesting scenario, as Ellen tries to escape from one of the Hunters only to find herself walking into a trap.

Meanwhile in the Red, Buddy meets the Totems (kinda the Red equivalent of the Parlaiment of Trees, or at least that's the vibe I got), and then fights to defend Maxine (who is, rather unfortunately, being referred to as the "Avatar" here) against the remaining two Hunters.

The pacing is good and the visuals are great, but a lot of this feels very familiar. The child savior must fight the war against the forces of the Rot, and Buddy doesn't want his daughter put at risk. And meanwhile, the rest of his family is in jeopardy.

I feel like I'm still waiting for this series to wow me with something really unexpected. Maybe next issue.

Rating: 6/10

Sunday, February 5, 2012

Magic: The Gathering #1

This had a mainstream national release this week, but I did buy my copy from one of the Templecon vendors.

Title: Magic: The Gathering
Issue: 1
Date: December, 2011
Publisher: IDW Publishing
Writer: Matt Forbeck
Artist: Martin Coccolo
Colorist: J. Edwin Stevens
Letterer: Shawn Lee
Editor: Carol Guzman, John Barber
Cover: Aleksi Briclot

Okay, fine. I admit it. I bought this for the promo card. I would guess I'm probably not the only one.

Magic: The Gathering has been failing to translate well into comic form since around the release of Ice Age. This is the latest attempt, with the offer spiced up by the addition of an alternate art promo card (in this case, the card is Treasure Hunt, and the artwork on the card is the cover art for the comic).

The lead character here is Dack Fayden, a roguish planeswalker, who seems to be in some sort of trouble pretty much everywhere he goes. In this sense, Dack is a fairly generic loveable rogue, and much of the book is spent with him on the run from various enemies including Ravnica's cult of Rakdos, from whom Dack has just stolen an artifact.

Stealing artifacts is Dack's business, as it turns out, although he describes it as stealing spells. And Dack discovers that this particular artifact holds a link to his own past, and the first clue on a mission of vengeance that Dack had once followed until the trail went cold. Now, the new clue is leading him to (wait for it...) Innistrad.

The story was fast paced, and there were enough hints of depth to Dack that I was left with hope that he might be more than the cliche that is mostly evident here. I was pleased that writer Matt Forbeck generally kept game mechanics out of the story, as there are few things dumber than a game-based comic getting bogged down in game-mechanics references.

The artwork is good mechanically, but the choice to keep everything dark and on multiple pages to use a red wash over everything does more to obscure the art than to enhance the mood.

Overall, this was a reasonable start, and it is possible that a good story can be built out of this.

And the promo card is nice.

Rating: 5.5/10

Saturday, February 4, 2012

Sky Pirates of Valendor Series 2 #4

We're at Templecon in Warwick RI this weekend. It's a steampunk and gaming con, so I'm not sure if I'll get much in the way of comics, but there was one major comic release at Templecon: The new issue of Sky Pirates of Valendor from Jolly Rogue Studios!

Title: Sky Pirates of Valendor
Issue: Series 2 #4
Date: 2012
Publisher: Jolly Rogue Studios
Writer: Everett Soares
Penciler: Brian Brinlee
Inker: Alex Rivera
Tones: Jet Amago
Letterer: Steve Kuster
Editor: Amy Haley
Cover: Craig DeBoard

The Prince of Valen has been poisoned, and he's fighting for his life while sky pirates Gearz and Shyni spent most of last issue fighting, well, each other. But now, the Night Razors have decided not to wait to see the outcome of the poisoning. Time for the old frontal assault with half pincer movement.

Up against the horde of assassins (plus one chimera!) is Shyni and Gearz, plus Gun Knight Kirby Kingsman and about 30 redshirts. As it turns out, that's about even odds.

This issue was almost entirely one huge fight scene. And generally it was a pretty good one. It had even had a few little touches that were quite awesome. I love how artist Brinlee delivers the details on Shyni's fighting style, switching knives between two hands and a prehensile tail and making every movement graceful and deadly.

Gearz actually gets the big moment in this, as she takes on the chimera (which actually resembles a manticore) and manages to add some depth to the mystery of her origins as she is upping her ability to dish out damage by several notches.

Some of the fighting is a bit goofy, and in spite of the threat of the chimera, the bad guys really don't ever seem all that effective here, but this is a good scene for showing what the heroes are capable of, especially Gearz. There is action start to finish, and it's all fun.

Rating: 7/10

Friday, February 3, 2012

Superman #3

Title: Superman
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: George Perez
Artist: George Perez, Nicola Scott, Trevor Scott
Colorist: Brian Buccellato, Brett Smith, Blond
Letterer: Carlos M. Mangual
Editor: Will Moss, Matt Idelson
Cover: George Perez, Brian Buccellato

The latest in a series of attacks on Superman involves a sort of ice-elemental with similar powers to the fire-creature of the first issue. This time, however, the human host for the monster is a friend of Clark Kent's, and Superman must risk her life for the sake of saving Metropolis.

Around the battle scene is some intrigue between the staffs of Galaxy Broadcasting and the Daily Planet as Lois Lane must decide whether to run an investigative feature on Superman. It's not quite a J. Jonah Jameson "Threat or Menace?" type of story, but it's not exactly a fluff piece either (and it functions as an introduction/recap for this issue).

There is nothing terrible here, but there is an awful lot of repetition. I'm not sure a major recap was needed. We're only in the third issue. And on a similar note, the threat of the ice-monster is so similar to that of the previous fire-creature from the first issue, that this felt mostly like retreading old ground. The fact that Superman was aware that a person was being possessed by the creature added a bit more dynamic to the fight, but the clear threat to the city made the outcome inevitable.

There are some nice little touches here, including Clark visiting the grave of Ma and Pa Kent, and the supporting cast gets some good additional development, but that still left too much of this issue feeling like just more of the same.

Rating: 5.5/10

Thursday, February 2, 2012

DC Universe Presents #3

Title: DC Universe Presents
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Paul Jenkins
Artist: Bernard Chang
Colorist: Blond
Letterer: Dave Sharpe
Editor: Wil Moss
Cover: Ryan Sook

Interrogation sequences are boring. You've seen one, you've pretty much seen them all, especially when it's the good guy doing the interrogating. I suppose the main tension is supposed to be in wondering whether the hero is going to "cross the line", but the opening scene of this comic fails even in that. The fallen-angel librarian who Boston Brand has tied up is pretty easily coerced. All he has to do is threaten her precious books. A lame attempt at humor (villains always say the same cliches in these situations) falls flat as well, and we could have saved three pages of this nonsense by simply starting with Brand walking out of the building saying to himself "So, after I got the librarian to talk...".

There's a flashback to a failed past mission of Brand's that is actually pretty good, and there is a generic busting up of an illegal gun deal.

Everything else here is transitional and none of it is particularly interesting.

Rating: 4.5/10

Wednesday, February 1, 2012

January 2012 Stats

I'm trying something a bit different with the monthly stats, since I dropped the ball on them pretty early on in 2012. I'm going to keep this short and focus on stats for this month only, rather than try to do much in the way of cumulative stats.

Let's give it a try!

January 2012

Number of Comics Reviewed: 17

Highest Rated Comics:

Life With Archie #16 (9)
Wonder Woman #3 (8)

Lowest Rated Comics:

Suicide Squad #2 (3)
Batman & Robin #2 (3.5)
Detective Comics #3 (4)

Average Rating For January 2012: 6.382

See you next month, hopefully with more reviews!

Swamp Thing #3

Last review for January!

Title: Swamp Thing
Issue: 3
Date: January 2012
Publisher: DC Comics
Writer: Scott Snyder
Artist: Yanick Paquette, Victor Ibanez
Colorist: Nathan Fairbairn
Letterer: John J. Hill
Editor: Matt Idelson, Chris Conroy
Cover: Yanick Paquette, Nathan Fairbairn

The cover is a bit of a bait-and-switch, and the opening posturing between Abigail Arcane and Alec Holland is tired and tedious, but the main story in this issue is the introduction of a pretty disturbing new villain, and that story is intense and creepy enough that it nicely covers the infodump that goes along with it.

William, the "boy in the bubble" is allergic to chlorophyll, which means he's pretty much allergic to everything. But his connection to the Rot, by way of the Arcane family might just make him the perfect counterpart to the Swamp Thing.

It's the details that make this work. At it's core, this is just the bullied kid with the secret dark power who gets pushed over the edge. It was done in Carrie, and it was done with Kid Miracleman (done better in both of those cases; but this version is still pretty good). The little bits of dialogue, and the pacing, and the gory details make this a compelling read, and set up what looks to be a really good future confrontation between the Green and the Rot.

Rating: 7/10